Developer Documentation

QuickTime 4 API Documentation

QuickTime For Windows Programmers

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Using QuickTime for Windows

This chapter introduces the basic QTML routines for building QuickTime capabilities into your Windows application, along with the underlying QTML concepts they're based on. See the relevant volumes of Inside Macintosh: QuickTime and QuickTime Components and QuickTime 3 Reference to learn more about QuickTime and its more advanced capabilities.

Initializing and Terminating QTML and QuickTime

Graphics Ports

Window Records

Graphics Worlds

File Selection Dialogs

Movies and Movie Files

Movie Controllers

Resources


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